banner



DayZ for Console Is Being Worked On & On Schedule; New Status Report Shared by Bohemia

DayZ for Console Is Being Worked On & On Schedule; New Condition Report Shared by Bohemia

It'due south been a while since nosotros've reported on DayZ, particularly concerning the status of the console versions. Bohemia Interactive announced the PlayStation iv version at Gamescom 2022, while the Xbox One version was confirmed at E3 2022 alongside a launch on Microsoft's Game Preview early access program.

It's very likely that nosotros'll hear more during E3 2022, but in the concurrently the official Twitter account provided some info: DayZ for consoles is still existence worked on and apparently "on schedule", though PC remains the priority.

The team besides shared a general status report on DayZ for PC.

Greetings Survivors,

At present that PAX is over lets take a quick expect at what nosotros're doing to tackle the concluding Status Report's listed blockers, and what issues are between usa and .60 striking experimental (and so y'all're all in the know).

- Loot Distribution: The QA, Design, and Gameplay Programming teams accept isolated the crusade of the issue, specifically tied to stalling of item respawn - while initial server spawn, and server cleanup are functioning properly. The Gameplay Programmers responsible for this are hard at work nailing down a set to this issue, and a possible solution has been handed to QA - we will run information technology through the QA section for verification.

- "Stuck Magazines": This issue has been resolved, and the QA Team are no longer able to reproduce information technology. Strike ane more outcome from the list.

- Sliding Players: All of the reproducible methods for causing this consequence have been flagged and resolved by the gameplay programming squad, and have been verified past QA.

- Playability of New UI Inventory - The team has finished all remaining changes needed to be ready for .60 experimental - once the build is in the hands of the experimental userbase, we'll be able to make whatever required adjustments or improvements based upon how they collaborate with it.

In improver to these previous issues, the engine and gameplay programming teams are currently working on resolving 2 issues nosotros'd like to run into solved prior to hitting experimental:

- FPS Driblet / Clouds: Internal Testing discovered a 100% reproducible frame drop to unmarried digit factors on limited hardware configurations. While the issue merely appeared on two out of xxx+ PCs, we're taking it very seriously. That said, the engine programming team has committed a fix and QA are verifying it every bit of the fourth dimension of this report.

- Server Crash: We've encountered an issue with unconscious players reconnecting / logging in to a fresh server sometimes causing the server to endure an unexpected crash. Plain nosotros'll demand to become this resolved before pushing to a big userbase because no i likes playing on servers that are consistently crashing - and we all know there will exist enough of unconscious survivors throughout Chernarus. That said, the gameplay programming team accept a solid repro, and all the crashdumps and server logs they could want, and are tracking this outcome downwardly as I write this.

As y'all can see, we're knocking problems downward one by ane, and each day brings u.s. closer to pushing the first .60 experimental build to Steam. Go along in heed, this will be simply similar every other experimental upload and will have bug. Then lets all fleck in and make sure to submit good bug data when encountering them - Quality Assurance Lead Ondrej Klima gave some excellent pointers in how to submit the best bug data possible in our last Dev Q&A video on the official Youtube Channel (youtube.com/dayzdevteam).

All of u.s. hither at the DayZ dev team cannot wait go .lx on to experimental branch. The excitement and back up at PAX Eastward was overwhelming, and there are withal so many more than improvements to the technology powering DayZ to come!

- Brian Hicks / Creative Managing director

Source: https://wccftech.com/dayz-console-worked-status-report-shared-bohemia/

Posted by: haleyanswerpose.blogspot.com

0 Response to "DayZ for Console Is Being Worked On & On Schedule; New Status Report Shared by Bohemia"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel